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XLA REVEALS ‘METASITES’ 3D INTERNET FRAMEWORK

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XLA, a community-driven organization of video game and entertainment industry professionals, will today announce ‘Metasites’; a modular 3D internet framework leveraging metaverse, cloud, and AI technologies.

Funded with an initial $100M USD, XLA Metasites empowers users to transform virtual worlds by creating unique content. XLA Chief Product Officer Alexey Savchenko will present a demo of Metasites at the Game Developers Conference (GDC) in San Francisco this afternoon during a panel called “Emerging Approaches: What the Metaverse can teach us about Social and Narrative Design through Synthetic Media”.

The presentation will reveal Metasites’ high fidelity graphics, core experience, instant access to the system in the cloud through the browser, OpenAI’s GPT-3.5 integration powering non-active characters and their behavior, virtual assistant IVEE, ability to semantically analyze text and generate 3D scenes in UE5, and many other features. Metasites allows creators to deploy Unreal Engine 5 content and connect to the XLA ecosystem of features and services.

“We call them Metasites, and the idea here is that every one of these locations is part of an infinite network of 3D, explorable spaces. Like hyperlinks, portals connect these worlds, and the core infrastructure operates on a series of open protocols and standards – much like today’s web,” Savchenko will say. “We strongly believe that the future of the internet is in 3D and are looking to partner up with creators and brands from all spheres and industries to build it together.”

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Access to Metasites for individual creators and enterprise clients will be based on a revenue share model, providing every user full control and management of their content. Users can access virtual assets and various tools, including a versatile SDK, experiences editor, inventory and item management system, payment processing, marketing tools, and more. XLA also aims to provide a seamlessly interoperable encounter related to digital items – with various functionalities connected to inventory objects within different environments.

“What we’re creating,” Savchenko will say, “is an evolution of the internet and new form of storytelling – authors shaping worlds that create their agency, presence, and stories, accessible across multiple platforms. It’s not about bringing games to new audiences. It’s about making it easier to communicate, educate, commerce, play, and create while being justly rewarded for your actions.”

Metasites will be revealed at GDC at 4:40 PM PDT in Room 24, West Hall, Moscone Center, alongside Hexagram Founder and CEO Rob Auten. The framework is set for closed beta in summer 2023, with enterprise and creators programs opening next quarter and full commercial release expected in Q4 2023.

Artificial Intelligence

Study shows most picturesque videogames for virtual photographers

hunor.pal@hipther.com'

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Ever wondered what the most popular videogame is among those who partake in what has now become the widely known genre of virtual photography? A recent study by gaming storage experts at Crucial has revealed not only the most popular and picturesque games but the most demanding games to run with hefty system requirements and the latest equipment needed to play them smoothly. Virtual Photography should be on your radar, gaining immense popularity and traction in the industry. AI-powered image generators, NFTs, digital images, and screenshot art are slowly becoming the new future of photography.

These are the top 10 most beautiful games in 2023

Red Dead Redemption tops the list, with a total of 2,283,299 Instagram posts and 501,531 featuring virtual in-game photography, accounting for 21.97% of the total posts.

  1. Red Dead Redemption 2: 2,283,299 Instagram posts, 501,531 photography posts (21.97%)
  2. Ghost of Tsushima: 413,272 Instagram posts, 75,614 photography posts (18.30%)
  3. No Man’s Sky: 212,555 Instagram posts, 35,274 photography posts (16.60%)
  4. Horizon Forbidden West: 249,859 Instagram posts, 32,380 photography posts (12.96%)
  5. Cyberpunk 2077: 1,233,756 Instagram posts, 107,102 photography posts (8.68%)
  6. Forza Horizon 5: 681,294 Instagram posts, 47,092 photography posts (6.91%)
  7. The Last of Us: 1,626,951 Instagram posts, 74,530 photography posts (4.58%)
  8. Assassin’s Creed Valhalla: 352,827 Instagram posts, 12,290 posts photography (3.48%)
  9. Gran Turismo 7: 151,068 Instagram posts, 5,175 photography posts (3.43%)
  10. Spider-Man: 835,311 Instagram posts, 28,273 photography posts (3.38%)

The full report from Crucial highlights what makes each of these games so great, and the additional research the company has gathered determines which games require the most hefty setups by looking at the required CPU, recommended RAM and GPU, and suggested storage size needed for each title.

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Discord announces child safety changes to curb AI-generated child sex abuse material – Legal comments from Danielle Vincent from Hugh James Solicitors

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The head of trust and safety at gaming chat app Discord has announced this week that it is changing its child safety policies. This announcement has come following an NBC News investigation into child safety on the platform, following concerns around teen dating and artificially generated child sex abuse material finding its way into these platforms.

This move by Discord highlights the importance of popular chat apps taking proactive steps to address a serious and pervasive issue where sexually themed images are frequently created on these servers. This year, AI-generated child sex images have escalated across the internet and it is vital that these platforms work on banning AI depictions of child sexual abuse and even the sexualisation of children in text chats.

Danielle Vincent, lawyer in the sex abuse team at Hugh James Solicitors, says:

“It has been well established that sexual abuse predators target children or vulnerable people in the virtual world, whether that be social media sites or gaming forums.

The growth in children having access to technology from younger ages, often unsupervised, exposes a huge risk unbeknown to guardians. Children often have their own smart phones and laptops in their bedrooms, spending hours on seemingly innocent sites.

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We saw a large increase in online usage during the covid lockdown, which also increased risks of grooming of minors. Grooming often takes places over extended periods of time, and such forums allow extensive access to children such under the guise of something rather innocent.

Artificial intelligence has itself become a massive worry recently with regard to sexual abuse; we have seen deep fakes become more and more realistic and more so using apps to create and spread child sexual abuse images.

The announcement by Discord’s head of trust and safety is welcome – any policies that increase safety of children or vulnerable online is a big step forward and can only be a positive. That being said, there still is a long way to go, and many other platforms need to continue to evaluate their safeguarding policies. Policies will need to be under continuous review as technology is ever evolving.

Those who use such sites to groom children could face criminal conviction, being placed on the sex offenders register and potential civil claim action against them.

Sites which fail to protect often face loss of sponsorship and funding as was seen with Pornhub following an investigation that much of the material online included children’s images and adults where consent had not been obtained.”

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The Game Company partners with Shiller, a Live Video Platform Co-Founded by Snoop Dogg

hunor.pal@hipther.com'

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The Game Company, a visionary in the gaming industry, has entered into a partnership with Shiller, the brainchild of global icon Snoop Dogg and tech entrepreneur Sam Jones. This strategic collaboration combines the power of Shiller’s cutting-edge video commerce capabilities with The Game Company’s immersive AI-based cloud gaming platform, creating an unparalleled gaming and monetization experience.
By leveraging Shiller’s video platform within The Game Company’s ecosystem, gamers will experience a seamless fusion of gaming and commerce. They will have access to a suite of interactive tools and features, including the ability to receive tips and virtual gifts from their audience, engage in real-time chat and token gate content, promote digital and physical products, participate in split-screen collaborations, and even host interactive games and voting sessions. This level of interaction will enhance the gaming experience and promote deeper connections between gamers and their fans.
Moreover, the integration with Shiller empowers gamers to monetize their gameplay. For example, gamers can transform virtual achievements into valuable digital assets by creating and selling Non-Fungible Tokens (NFTs) on Shiller’s platform. This feature allows gamers to earn income by capitalizing on their creativity.
“We are excited about the possibilities that our partnership with Shiller.io brings to the gaming community,” stated Osman MasudCEO of The Game Company, “I see huge potential with livestream commerce and gaming in emerging markets, enabling everyone to be entrepreneurs”. “Through this integration, gamers will have the means to connect with their fans in real-time and unlock new revenue streams by creating and trading NFTs.”
There is a growing demand for immersive and interactive gaming experiences, with estimated revenue reaching a staggering$245 billion in revenue by 2023. The Game Company and Shiller seized the opportunity to collaborate and capitalize on this trend. With their combined efforts, The Game Company and Shiller strive to provide a gaming experience that seamlessly integrates entertainment, commerce, and community interaction.
“By partnering with The Game Company, we are merging the worlds of gaming and video commerce, creating a revolutionary space for gamers to connect with their fans and monetize their talents,” said Sam Jones, co-founder of Shiller. “The integration of Shiller’s platform within The Game Company ecosystem will provide gamers with endless possibilities to showcase their skills, engage with their audience, and shape the future of gaming.”
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