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Richard O’Brien will be First Owner of The Rocky Horror Show 50th Anniversary NFT

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We would like to, if we may, take you on a strange journey… into the metaverse. The immortal characters from The Rocky Horror Show are being transit-beamed onto the blockchain to celebrate the show’s 50th anniversary.

The Rocky Horror Show creator Richard O’Brien will be the holder of the initial Riff Raff NFT (non-fungible token) minted from the upcoming collection. Now the team behind the project is calling all stage production Frank-N-Furters, Magentas, Janets, Brads, Columbias, Eddies, Rockys, Riff Raffs and Phantoms past and present to claim a free NFT of their character before they go on sale to the general public.

Andy Leighton MD of Druidcrest, the head rights holder, and Interfishnet Ltd – a company owned by The Rocky Horror Show creator Richard O’Brien – is putting together a list of all cast members of the show and Online Blockchain plc will airdrop them their character.

In both the virtual and physical world, a Rocky Horror Show NFT is planned to act as a key to unlock access to experiences, opportunities and merch for holders as part of the planned The Rocky Horror Show metaverse. More details can be found here.

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Richard O’Brien’s Riff Raff character will be the first one released and other characters will be minted and airdropped to verified Rocky Horror players from its incredible 50-year history. The remaining exclusive collection will be minted and made available on NFT marketplace OpenSea later this year. Richard O’Brien and Interfishnet intend to donate a proportion of any proceeds from the NFT to charity.

“NFTs will be more than just collectibles and fandom, they represent a new form of identity. Don’t Dream It, NFT it; I see you shiver with anticipatio….nft,” said Andy Leighton.

Interfishnet and the team behind Online Blockchain have a relationship spanning almost 40 years, which dates back to the first The Rocky Horror Show video game.

Gaming and Entertainment Europe

Fractured Sanity released on Steam and Meta Quest – Dive into an intense VR horror experience

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Brazilian Studio United Games is thrilled to announce the release of their horror VR adventure game Fractured Sanity. The team was going full steam to make the last changes to the game and add language options before today’s launch on Steam and Meta Quest’s App Lab.

“We’ve added Portuguese, Spanish and Simplified Chinese to the language options, and there’s an exciting new trailer out to get people pumped. We’re working day and night to iron out the kinks – we’re all very excited and focused on making the game more accessible!” – Gabriel Marques, Co-creator of Fractured Sanity

UPCOMING PICO 4 SUPPORT

Not only that, but the team has received an exciting new task: they’ve confirmed the game will be supported on the PICO4 platform, which along with the new language options, marks an expansion into the Chinese market. The release date for the PICO 4 version has yet to be announced, but VR and horror fans can expect it soon after today’s release on Steam VR and Meta Quest.

We’re super stoked that the Chinese market has demonstrated interest in the game. Guess everybody likes horror games!” – Gustavo Longhi, Co-creator of Fractured Sanity

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Fractured Sanity is a single-player game developed exclusively for VR where all mechanics and puzzles are realistic and interactive. In this survival horror game, you will engage in a thrilling story and uncover the dark truth about the psychiatric clinic runned by Dr. Simmons who has been conducting research into how to break someone’s id, ego and superego apart.

Fractured Sanity is looking better than ever, with an amount of detail that will leave players of all kinds immersed, tense, intrigued and – of course – trembling with fear!

Check out Fractured Sanity’s new launch trailer:

Get Fractured Sanity on Steam: https://store.steampowered.com/app/1954840/Fractured_Sanity/

Get Fractured Sanity on Oculus App Lab: https://www.oculus.com/experiences/quest/5347273738669610/

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Artificial Intelligence

XLA REVEALS ‘METASITES’ 3D INTERNET FRAMEWORK

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XLA, a community-driven organization of video game and entertainment industry professionals, will today announce ‘Metasites’; a modular 3D internet framework leveraging metaverse, cloud, and AI technologies.

Funded with an initial $100M USD, XLA Metasites empowers users to transform virtual worlds by creating unique content. XLA Chief Product Officer Alexey Savchenko will present a demo of Metasites at the Game Developers Conference (GDC) in San Francisco this afternoon during a panel called “Emerging Approaches: What the Metaverse can teach us about Social and Narrative Design through Synthetic Media”.

The presentation will reveal Metasites’ high fidelity graphics, core experience, instant access to the system in the cloud through the browser, OpenAI’s GPT-3.5 integration powering non-active characters and their behavior, virtual assistant IVEE, ability to semantically analyze text and generate 3D scenes in UE5, and many other features. Metasites allows creators to deploy Unreal Engine 5 content and connect to the XLA ecosystem of features and services.

“We call them Metasites, and the idea here is that every one of these locations is part of an infinite network of 3D, explorable spaces. Like hyperlinks, portals connect these worlds, and the core infrastructure operates on a series of open protocols and standards – much like today’s web,” Savchenko will say. “We strongly believe that the future of the internet is in 3D and are looking to partner up with creators and brands from all spheres and industries to build it together.”

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Access to Metasites for individual creators and enterprise clients will be based on a revenue share model, providing every user full control and management of their content. Users can access virtual assets and various tools, including a versatile SDK, experiences editor, inventory and item management system, payment processing, marketing tools, and more. XLA also aims to provide a seamlessly interoperable encounter related to digital items – with various functionalities connected to inventory objects within different environments.

“What we’re creating,” Savchenko will say, “is an evolution of the internet and new form of storytelling – authors shaping worlds that create their agency, presence, and stories, accessible across multiple platforms. It’s not about bringing games to new audiences. It’s about making it easier to communicate, educate, commerce, play, and create while being justly rewarded for your actions.”

Metasites will be revealed at GDC at 4:40 PM PDT in Room 24, West Hall, Moscone Center, alongside Hexagram Founder and CEO Rob Auten. The framework is set for closed beta in summer 2023, with enterprise and creators programs opening next quarter and full commercial release expected in Q4 2023.

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Gaming and Entertainment Europe

Leading Metaverse Game, Runiverse, Announces Collaboration With Polygon

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Runiverse, a leading metaverse gaming platform, has announced its collaboration with Polygon to deliver an unmatched gaming experience to players. The announcement is the first step in Runiverse’s roadmap to bring exciting developments and events to the Polygon community.

Runiverse, powered by their utility token $RUNY, combines blockchain gaming with crypto knowledge, requiring players to understand how the crypto market is performing and then act accordingly to win. Gamers can translate their crypto knowledge into tangible rewards through fast-paced and dynamic gameplay that blends luck, strategy, and creativity. The platform leverages real-time data from Binance, offering a run-to-earn experience where players’ speed is determined by market performance. Players can earn rewards through rallies and by holding Runiverse’s Player Skins and Tracks NFTs.

Polygon blockchain, the leading Layer-2 scaling solution for Ethereum, has been a driving force in Web3, providing scalable, affordable, secure, and sustainable blockchain infrastructure. Polygon has recently been the blockchain of choice for industry leaders such as The Walt Disney Company, Reddit, Starbucks, Meta, and more due to the low fees, fast transactions, and interoperability with other blockchains such as Binance Smart Chain and Ethereum.

“We believe that gaming is more than just entertainment, and it can drive blockchain adoption and innovation. With Polygon’s support, we plan to expand our reach and provide players with an innovative ecosystem that fosters creativity and community.” Said Gip Cutrino, COO of Runiverse.

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The collaboration between Runiverse and Polygon signals the commitment to bring new events and opportunities to the Gamefi community, contributing to the growth and adoption of Web3 gaming.

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