Gaming and Entertainment Europe
SIMWIN SPORTS TEAMS WITH THE SCUTI REWARDS MARKETPLACE TO FUEL ITS SPORTS METAVERSE EXPERIENCE

Scuti, the pioneering rewarded gCommerce marketplace, is excited to announce that SimWin Sports will join its rewards and advertising network, acquiring and rewarding players for this innovative new sports metaverse. SimWin Sports is the first virtual league that will allow fantasy sports players and esports fans to watch, predict, collect, play, and earn from their teams 24/7-365.
The addition of SimWin to the Scuti network will expand the addressable audience that Scuti offers brands to over 20 million monthly users.
SimWin is launching a league of 32 American football teams (followed by basketball, soccer, and other sports) that meld fantasy football, esports, and virtual player ownership into the metaverse. SimWin’s virtual sports teams are owned by sports and entertainment legends, including Magic Johnson, Jerry Rice, Marshall Faulk, Mike Singletary, Tracy McGrady, Penny Hardaway, LaMelo Ball, Dr. Jen Welter, Suzanne de Passe, Nick Carter, and more. Users can join the action as virtual sports agents by training, trading, and selling virtual players, hoping to make it to the big leagues with the potential to earn based on performance.
Scuti will integrate its rewarded gCommerce platform into the SimWin experience, allowing brands and sponsors the ability to sell their physical and digital goods directly to players in this living Web3 platform. With every purchase, players are rewarded with Scuti$ Rewards, which can be redeemed for SimWin tokens, or used to buy additional goods from the Scuti Marketplace.
“We know the modern sports fan is as sophisticated as SimWin’s sports Metaverse,” said David Ortiz, Founder and CEO of SimWin Sports. “Fans are passionate about sports and they want On-Demand access, 24/7-365. But they also celebrate their fandom through video games, fantasy sports, sports betting, lifestyle apparel, collecting physical and digital memorabilia, and more. Scuti’s innovative rewards marketplace allows us to pull those elements into our Metaverse, making it a hub for all of their interests.”
Scuti’s rewarded marketplace will provide players with a gCommerce platform that provides users with universal rewards. Scuti can be accessed from any video game or virtual experience. Players earn rewards by shopping, leveling up, watching videos, or attending eSports events. Scuti helps vendors sell directly to players without disrupting their gameplay and enhances it with rewards they can use to make in-app purchases. Scuti benefits all parties with the perfect trifecta, rewarding and retaining players, generating accretive revenues for game makers, and providing brands with a direct new sales and marketing channel.
“This is the holy grail for brands looking to reach sports, esports, and gaming fans and future-proof their businesses with a Web3.0 program through Scuti and SimWin,” said Nicholas Longano, CEO and Founder of Scuti. “SimWin allows brands lifestyle access to a huge and engaged audience, and with the addition of Scuti, that mass awareness and intent created by SimWin can result in a seamless sale which rewards the player and enhances their game experience.”
Gaming and Entertainment Europe
Fractured Sanity released on Steam and Meta Quest – Dive into an intense VR horror experience

Brazilian Studio United Games is thrilled to announce the release of their horror VR adventure game Fractured Sanity. The team was going full steam to make the last changes to the game and add language options before today’s launch on Steam and Meta Quest’s App Lab.
“We’ve added Portuguese, Spanish and Simplified Chinese to the language options, and there’s an exciting new trailer out to get people pumped. We’re working day and night to iron out the kinks – we’re all very excited and focused on making the game more accessible!” – Gabriel Marques, Co-creator of Fractured Sanity
UPCOMING PICO 4 SUPPORT
Not only that, but the team has received an exciting new task: they’ve confirmed the game will be supported on the PICO4 platform, which along with the new language options, marks an expansion into the Chinese market. The release date for the PICO 4 version has yet to be announced, but VR and horror fans can expect it soon after today’s release on Steam VR and Meta Quest.
“We’re super stoked that the Chinese market has demonstrated interest in the game. Guess everybody likes horror games!” – Gustavo Longhi, Co-creator of Fractured Sanity
Fractured Sanity is a single-player game developed exclusively for VR where all mechanics and puzzles are realistic and interactive. In this survival horror game, you will engage in a thrilling story and uncover the dark truth about the psychiatric clinic runned by Dr. Simmons who has been conducting research into how to break someone’s id, ego and superego apart.
Fractured Sanity is looking better than ever, with an amount of detail that will leave players of all kinds immersed, tense, intrigued and – of course – trembling with fear!
Check out Fractured Sanity’s new launch trailer:
Get Fractured Sanity on Steam: https://store.steampowered.com/app/1954840/Fractured_Sanity/
Get Fractured Sanity on Oculus App Lab: https://www.oculus.com/experiences/quest/5347273738669610/
Artificial Intelligence
XLA REVEALS ‘METASITES’ 3D INTERNET FRAMEWORK

XLA, a community-driven organization of video game and entertainment industry professionals, will today announce ‘Metasites’; a modular 3D internet framework leveraging metaverse, cloud, and AI technologies.
Funded with an initial $100M USD, XLA Metasites empowers users to transform virtual worlds by creating unique content. XLA Chief Product Officer Alexey Savchenko will present a demo of Metasites at the Game Developers Conference (GDC) in San Francisco this afternoon during a panel called “Emerging Approaches: What the Metaverse can teach us about Social and Narrative Design through Synthetic Media”.
The presentation will reveal Metasites’ high fidelity graphics, core experience, instant access to the system in the cloud through the browser, OpenAI’s GPT-3.5 integration powering non-active characters and their behavior, virtual assistant IVEE, ability to semantically analyze text and generate 3D scenes in UE5, and many other features. Metasites allows creators to deploy Unreal Engine 5 content and connect to the XLA ecosystem of features and services.
“We call them Metasites, and the idea here is that every one of these locations is part of an infinite network of 3D, explorable spaces. Like hyperlinks, portals connect these worlds, and the core infrastructure operates on a series of open protocols and standards – much like today’s web,” Savchenko will say. “We strongly believe that the future of the internet is in 3D and are looking to partner up with creators and brands from all spheres and industries to build it together.”
Access to Metasites for individual creators and enterprise clients will be based on a revenue share model, providing every user full control and management of their content. Users can access virtual assets and various tools, including a versatile SDK, experiences editor, inventory and item management system, payment processing, marketing tools, and more. XLA also aims to provide a seamlessly interoperable encounter related to digital items – with various functionalities connected to inventory objects within different environments.
“What we’re creating,” Savchenko will say, “is an evolution of the internet and new form of storytelling – authors shaping worlds that create their agency, presence, and stories, accessible across multiple platforms. It’s not about bringing games to new audiences. It’s about making it easier to communicate, educate, commerce, play, and create while being justly rewarded for your actions.”
Metasites will be revealed at GDC at 4:40 PM PDT in Room 24, West Hall, Moscone Center, alongside Hexagram Founder and CEO Rob Auten. The framework is set for closed beta in summer 2023, with enterprise and creators programs opening next quarter and full commercial release expected in Q4 2023.
Gaming and Entertainment Europe
Leading Metaverse Game, Runiverse, Announces Collaboration With Polygon

Runiverse, a leading metaverse gaming platform, has announced its collaboration with Polygon to deliver an unmatched gaming experience to players. The announcement is the first step in Runiverse’s roadmap to bring exciting developments and events to the Polygon community.
Runiverse, powered by their utility token $RUNY, combines blockchain gaming with crypto knowledge, requiring players to understand how the crypto market is performing and then act accordingly to win. Gamers can translate their crypto knowledge into tangible rewards through fast-paced and dynamic gameplay that blends luck, strategy, and creativity. The platform leverages real-time data from Binance, offering a run-to-earn experience where players’ speed is determined by market performance. Players can earn rewards through rallies and by holding Runiverse’s Player Skins and Tracks NFTs.
Polygon blockchain, the leading Layer-2 scaling solution for Ethereum, has been a driving force in Web3, providing scalable, affordable, secure, and sustainable blockchain infrastructure. Polygon has recently been the blockchain of choice for industry leaders such as The Walt Disney Company, Reddit, Starbucks, Meta, and more due to the low fees, fast transactions, and interoperability with other blockchains such as Binance Smart Chain and Ethereum.
“We believe that gaming is more than just entertainment, and it can drive blockchain adoption and innovation. With Polygon’s support, we plan to expand our reach and provide players with an innovative ecosystem that fosters creativity and community.” Said Gip Cutrino, COO of Runiverse.
The collaboration between Runiverse and Polygon signals the commitment to bring new events and opportunities to the Gamefi community, contributing to the growth and adoption of Web3 gaming.
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