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A creator’s dream: Innovative no-code metaverse YAHAHA announces partnership with marketplace giant, CGTrader




Community-first UGC metaverse, YAHAHA, has announced a new partnership with the world’s most renowned 3D model marketplace, CGTrader. This collaboration has seen the addition of 200,000 3D model assets for users to access and create with on the YAHAHA platform. The partners recently launched the community Hangout Challenge, tasking creators with building a social space on YAHAHA’s platform for the chance to win up to $5000.

Due to its popularity in the creator and game developer community, it was imperative for YAHAHA to partner with a team that could cater to the needs of its user base while sharing the same core values. YAHAHA and CGTrader support a broad community of aspiring game developers and hobbyists with a keen interest in building and creating 3D content. The partnership enriches YAHAHA’s already extensive asset library, encouraging users to build with high-quality assets using its marketplace. Having worked with CGTrader in the past, YAHAHA knew it would be the perfect partnership, enabling both companies to utilise the power and talent of the over 85,000 designers to craft assets to create richer experiences.

YAHAHA, created by a team of Unity veterans, launched in Early Alpha earlier this year following the announcement of an impressive investment of $50million. With YAHAHA, developers can create their own games, worlds, and scenarios in a 3D space, all without the need for coding. No-code content creation that is as simple as drag and drop allows YAHAHA to lower the barriers of entry to game development, making it accessible to both novices and experts. As the user base of the platform continues to grow, Yahaha Studios continues to find partners that enrich the experience for its community of creators.

Pengfei Zhang, COO at Yahaha Studios

Pengfei Zhang, COO at Yahaha Studios said: “Partnering with CGTrader is a very exciting step in the growth of the YAHAHA platform. CGTrader is such an important institution with a rich history in 3D model creation, and we know that working with them is going to be something that will benefit both our user bases. Our Hangout Challenge event has been a great success so far. Users can expect more challenges and events in the future – this is just the beginning!”

Celebrating its 10th anniversary this year, CGTrader comprises a team of 3D industry experts and encourages creators to build or buy 3D models that can be used in various industries, including games and metaverses. With over 1.5 million models in its marketplace, CGTrader is truly pioneering and one hundred percent designer-friendly.


Edvardas Šmulaitis, VP of Marketplace at CGTrader

Evardas Šmulaitis, VP Marketplace at CGTrader, said: “Working with the team at Yahaha Studios has been great! They have really interesting ideas for the future of game development and this is shown by their investment in the partnership. The collaboration has been seamless through our similarities in fostering community, innovation in gaming, and building quality visuals. This is truly the start of something special.”

Both Yahaha Studios and CGTrader have ambitious plans for the future, including community challenges across both platforms. Looking forward, Yahaha Studios aims to partner with more creator-focussed companies, while CGTrader is looking to partner with more exciting enterprise users.

YAHAHA is currently looking for talented creators and developers to create on the platform as part of its Partner Creator programme. Visit to learn more about YAHAHA.

Gaming and Entertainment Europe

Fractured Sanity released on Steam and Meta Quest – Dive into an intense VR horror experience




Brazilian Studio United Games is thrilled to announce the release of their horror VR adventure game Fractured Sanity. The team was going full steam to make the last changes to the game and add language options before today’s launch on Steam and Meta Quest’s App Lab.

“We’ve added Portuguese, Spanish and Simplified Chinese to the language options, and there’s an exciting new trailer out to get people pumped. We’re working day and night to iron out the kinks – we’re all very excited and focused on making the game more accessible!” – Gabriel Marques, Co-creator of Fractured Sanity


Not only that, but the team has received an exciting new task: they’ve confirmed the game will be supported on the PICO4 platform, which along with the new language options, marks an expansion into the Chinese market. The release date for the PICO 4 version has yet to be announced, but VR and horror fans can expect it soon after today’s release on Steam VR and Meta Quest.

We’re super stoked that the Chinese market has demonstrated interest in the game. Guess everybody likes horror games!” – Gustavo Longhi, Co-creator of Fractured Sanity


Fractured Sanity is a single-player game developed exclusively for VR where all mechanics and puzzles are realistic and interactive. In this survival horror game, you will engage in a thrilling story and uncover the dark truth about the psychiatric clinic runned by Dr. Simmons who has been conducting research into how to break someone’s id, ego and superego apart.

Fractured Sanity is looking better than ever, with an amount of detail that will leave players of all kinds immersed, tense, intrigued and – of course – trembling with fear!

Check out Fractured Sanity’s new launch trailer:

Get Fractured Sanity on Steam:

Get Fractured Sanity on Oculus App Lab:

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Artificial Intelligence





XLA, a community-driven organization of video game and entertainment industry professionals, will today announce ‘Metasites’; a modular 3D internet framework leveraging metaverse, cloud, and AI technologies.

Funded with an initial $100M USD, XLA Metasites empowers users to transform virtual worlds by creating unique content. XLA Chief Product Officer Alexey Savchenko will present a demo of Metasites at the Game Developers Conference (GDC) in San Francisco this afternoon during a panel called “Emerging Approaches: What the Metaverse can teach us about Social and Narrative Design through Synthetic Media”.

The presentation will reveal Metasites’ high fidelity graphics, core experience, instant access to the system in the cloud through the browser, OpenAI’s GPT-3.5 integration powering non-active characters and their behavior, virtual assistant IVEE, ability to semantically analyze text and generate 3D scenes in UE5, and many other features. Metasites allows creators to deploy Unreal Engine 5 content and connect to the XLA ecosystem of features and services.

“We call them Metasites, and the idea here is that every one of these locations is part of an infinite network of 3D, explorable spaces. Like hyperlinks, portals connect these worlds, and the core infrastructure operates on a series of open protocols and standards – much like today’s web,” Savchenko will say. “We strongly believe that the future of the internet is in 3D and are looking to partner up with creators and brands from all spheres and industries to build it together.”


Access to Metasites for individual creators and enterprise clients will be based on a revenue share model, providing every user full control and management of their content. Users can access virtual assets and various tools, including a versatile SDK, experiences editor, inventory and item management system, payment processing, marketing tools, and more. XLA also aims to provide a seamlessly interoperable encounter related to digital items – with various functionalities connected to inventory objects within different environments.

“What we’re creating,” Savchenko will say, “is an evolution of the internet and new form of storytelling – authors shaping worlds that create their agency, presence, and stories, accessible across multiple platforms. It’s not about bringing games to new audiences. It’s about making it easier to communicate, educate, commerce, play, and create while being justly rewarded for your actions.”

Metasites will be revealed at GDC at 4:40 PM PDT in Room 24, West Hall, Moscone Center, alongside Hexagram Founder and CEO Rob Auten. The framework is set for closed beta in summer 2023, with enterprise and creators programs opening next quarter and full commercial release expected in Q4 2023.

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Gaming and Entertainment Europe

Leading Metaverse Game, Runiverse, Announces Collaboration With Polygon




Runiverse, a leading metaverse gaming platform, has announced its collaboration with Polygon to deliver an unmatched gaming experience to players. The announcement is the first step in Runiverse’s roadmap to bring exciting developments and events to the Polygon community.

Runiverse, powered by their utility token $RUNY, combines blockchain gaming with crypto knowledge, requiring players to understand how the crypto market is performing and then act accordingly to win. Gamers can translate their crypto knowledge into tangible rewards through fast-paced and dynamic gameplay that blends luck, strategy, and creativity. The platform leverages real-time data from Binance, offering a run-to-earn experience where players’ speed is determined by market performance. Players can earn rewards through rallies and by holding Runiverse’s Player Skins and Tracks NFTs.

Polygon blockchain, the leading Layer-2 scaling solution for Ethereum, has been a driving force in Web3, providing scalable, affordable, secure, and sustainable blockchain infrastructure. Polygon has recently been the blockchain of choice for industry leaders such as The Walt Disney Company, Reddit, Starbucks, Meta, and more due to the low fees, fast transactions, and interoperability with other blockchains such as Binance Smart Chain and Ethereum.

“We believe that gaming is more than just entertainment, and it can drive blockchain adoption and innovation. With Polygon’s support, we plan to expand our reach and provide players with an innovative ecosystem that fosters creativity and community.” Said Gip Cutrino, COO of Runiverse.


The collaboration between Runiverse and Polygon signals the commitment to bring new events and opportunities to the Gamefi community, contributing to the growth and adoption of Web3 gaming.

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