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Gaming and Entertainment Europe

Journey to a mysterious land of giant shadow creatures in Strayed Lights

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Evocative action adventure Strayed Lights, in which you play a tiny light beset by rogue shadow creatures, will be launching on PC and consoles at the end of April. Developer Embers has dropped a reveal trailer alongside the announcement, revealing glimpses of the game’s dark and beautiful world, fluid yet challenging combat and exploration imbued with quasi-mystical themes.

Fight your inner demons and restore your balance

In Strayed Lights, you travel through otherworldly regions of misty woods, glowing ruins and corrupted cities while pursued by eerie shadow creatures. You also take on boss fights with colossal creatures wrought with unbridled emotion.

Your tiny light will grow, picking up new abilities and increasing in size, before eventually evolving into a pseudo-mystical entity imbued with vivid powers. Meanwhile, you’ll get a glimpse at the mysteries of the surrounding world, whether through other strayed lights like yourself, or different creatures entirely.

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The game is set to an atmospheric soundtrack that reflects states of feeling in creatures you encounter, by Grammy award-winning composer Austin Wintory — whose previous projects include Journey, Abzû and The Banner Saga Series.

Gaming and Entertainment Europe

Fractured Sanity released on Steam and Meta Quest – Dive into an intense VR horror experience

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Brazilian Studio United Games is thrilled to announce the release of their horror VR adventure game Fractured Sanity. The team was going full steam to make the last changes to the game and add language options before today’s launch on Steam and Meta Quest’s App Lab.

“We’ve added Portuguese, Spanish and Simplified Chinese to the language options, and there’s an exciting new trailer out to get people pumped. We’re working day and night to iron out the kinks – we’re all very excited and focused on making the game more accessible!” – Gabriel Marques, Co-creator of Fractured Sanity

UPCOMING PICO 4 SUPPORT

Not only that, but the team has received an exciting new task: they’ve confirmed the game will be supported on the PICO4 platform, which along with the new language options, marks an expansion into the Chinese market. The release date for the PICO 4 version has yet to be announced, but VR and horror fans can expect it soon after today’s release on Steam VR and Meta Quest.

We’re super stoked that the Chinese market has demonstrated interest in the game. Guess everybody likes horror games!” – Gustavo Longhi, Co-creator of Fractured Sanity

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Fractured Sanity is a single-player game developed exclusively for VR where all mechanics and puzzles are realistic and interactive. In this survival horror game, you will engage in a thrilling story and uncover the dark truth about the psychiatric clinic runned by Dr. Simmons who has been conducting research into how to break someone’s id, ego and superego apart.

Fractured Sanity is looking better than ever, with an amount of detail that will leave players of all kinds immersed, tense, intrigued and – of course – trembling with fear!

Check out Fractured Sanity’s new launch trailer:

Get Fractured Sanity on Steam: https://store.steampowered.com/app/1954840/Fractured_Sanity/

Get Fractured Sanity on Oculus App Lab: https://www.oculus.com/experiences/quest/5347273738669610/

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Artificial Intelligence

XLA REVEALS ‘METASITES’ 3D INTERNET FRAMEWORK

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XLA, a community-driven organization of video game and entertainment industry professionals, will today announce ‘Metasites’; a modular 3D internet framework leveraging metaverse, cloud, and AI technologies.

Funded with an initial $100M USD, XLA Metasites empowers users to transform virtual worlds by creating unique content. XLA Chief Product Officer Alexey Savchenko will present a demo of Metasites at the Game Developers Conference (GDC) in San Francisco this afternoon during a panel called “Emerging Approaches: What the Metaverse can teach us about Social and Narrative Design through Synthetic Media”.

The presentation will reveal Metasites’ high fidelity graphics, core experience, instant access to the system in the cloud through the browser, OpenAI’s GPT-3.5 integration powering non-active characters and their behavior, virtual assistant IVEE, ability to semantically analyze text and generate 3D scenes in UE5, and many other features. Metasites allows creators to deploy Unreal Engine 5 content and connect to the XLA ecosystem of features and services.

“We call them Metasites, and the idea here is that every one of these locations is part of an infinite network of 3D, explorable spaces. Like hyperlinks, portals connect these worlds, and the core infrastructure operates on a series of open protocols and standards – much like today’s web,” Savchenko will say. “We strongly believe that the future of the internet is in 3D and are looking to partner up with creators and brands from all spheres and industries to build it together.”

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Access to Metasites for individual creators and enterprise clients will be based on a revenue share model, providing every user full control and management of their content. Users can access virtual assets and various tools, including a versatile SDK, experiences editor, inventory and item management system, payment processing, marketing tools, and more. XLA also aims to provide a seamlessly interoperable encounter related to digital items – with various functionalities connected to inventory objects within different environments.

“What we’re creating,” Savchenko will say, “is an evolution of the internet and new form of storytelling – authors shaping worlds that create their agency, presence, and stories, accessible across multiple platforms. It’s not about bringing games to new audiences. It’s about making it easier to communicate, educate, commerce, play, and create while being justly rewarded for your actions.”

Metasites will be revealed at GDC at 4:40 PM PDT in Room 24, West Hall, Moscone Center, alongside Hexagram Founder and CEO Rob Auten. The framework is set for closed beta in summer 2023, with enterprise and creators programs opening next quarter and full commercial release expected in Q4 2023.

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Gaming and Entertainment Europe

Leading Metaverse Game, Runiverse, Announces Collaboration With Polygon

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Runiverse, a leading metaverse gaming platform, has announced its collaboration with Polygon to deliver an unmatched gaming experience to players. The announcement is the first step in Runiverse’s roadmap to bring exciting developments and events to the Polygon community.

Runiverse, powered by their utility token $RUNY, combines blockchain gaming with crypto knowledge, requiring players to understand how the crypto market is performing and then act accordingly to win. Gamers can translate their crypto knowledge into tangible rewards through fast-paced and dynamic gameplay that blends luck, strategy, and creativity. The platform leverages real-time data from Binance, offering a run-to-earn experience where players’ speed is determined by market performance. Players can earn rewards through rallies and by holding Runiverse’s Player Skins and Tracks NFTs.

Polygon blockchain, the leading Layer-2 scaling solution for Ethereum, has been a driving force in Web3, providing scalable, affordable, secure, and sustainable blockchain infrastructure. Polygon has recently been the blockchain of choice for industry leaders such as The Walt Disney Company, Reddit, Starbucks, Meta, and more due to the low fees, fast transactions, and interoperability with other blockchains such as Binance Smart Chain and Ethereum.

“We believe that gaming is more than just entertainment, and it can drive blockchain adoption and innovation. With Polygon’s support, we plan to expand our reach and provide players with an innovative ecosystem that fosters creativity and community.” Said Gip Cutrino, COO of Runiverse.

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The collaboration between Runiverse and Polygon signals the commitment to bring new events and opportunities to the Gamefi community, contributing to the growth and adoption of Web3 gaming.

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