Connect with us

Latest news

VR Platform Remio Raises $4.5 Million Seed Round to Expand its Metaverse Solution for the Enterprise Market

Published

on

Photo credits: Remio - Remio founders from left to righ, Jos van der Westhuizen and Derrick van Schalkwyk

 

Interactive engagement platform transforms workspaces for leading enterprise businesses including Google, Netflix, Hubspot, Fidelity, Twilio, Trello, Nextdoor and more

Remio, a virtual reality (“VR”) platform for remote team building and collaboration for global enterprise customers, today announced a $4.5 million Series Seed round of funding led by Khosla Ventures along with Version One Ventures, The Venture Reality Fund, and Moai Capital.

Founded in 2020 by Jos van der Westhuizen and Derrick van Schalkwyk, the San Francisco-based startup provides an all-in-one solution for remote team building in VR. With the rise of hybrid work environments and integration of VR technology in workspaces, the company has seen strong organic growth and adoption with several marquee customers including Google, Netflix, Hubspot, Fidelity, Twilio, Trello, and Nextdoor. Remio has established a unique position by merging game-like features with collaboration tools in one platform, and estimates the corporate team building market to be $31 billion currently. The new round of funding will finance extending the core platform for enterprise customers to create their own magical spaces, games, experiences, and other fun activities in a secure environment.

Van der Westhuizen said: “We’re excited and grateful for the investor support, and appreciative that Sandhya Venkatachalam of Khosla is joining our board. Their support is a testament to the value we bring to our customers as well as Remio’s untapped market potential. Interactive workplaces with distributed teams is a growing, massive market opportunity, and I believe that Remio will provide the competitive edge for human capital development to our customers.”

Advertisement

Venkatachalam said: “There’s tremendous demand in the market for creative, interactive workspaces that lead to greater employee engagement and productivity. Remio is well-positioned to build upon its success in the enterprise by providing a superior metaverse experience for people and companies, and I’m looking forward to working with the team on this journey as a trusted advisor.”

Tipatat Chennavasin, General Partner and co-founder of The Venture Reality Fund, said: “We are excited to be investors in Remio as they continue to build the most compelling immersive team building and collaboration platform for the enterprise metaverse.”

Remio offers multiple team bonding activities such as Spaceship Escape Rooms, BarVR, and Paintball, in addition to all of the standard VR collaboration tools available in a company’s HQ, such as whiteboards, breakout rooms, and magical presentation rooms. The platform has already innovated systems that allow highly interactive sessions for over 150 people in a single VR scene and have hosted multiple enterprise events with up to 300 people simultaneously socializing, playing games, and exploring their company’s metaverse. It’s an immersive social app with a keen focus on getting remote teams to do things together through active engagement, education, and collaboration, and can be experienced in both self-serve and facilitator-hosted format.

Continue Reading
Advertisement
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

Gaming and Entertainment Europe

Google searches for ‘Gran Turismo game’ increase more than 250% following recent movie release

hunor.pal@hipther.com'

Published

on

 

Recent data shows that Google searches for ‘gran turismo game’ increased by 251% following the release of the new Gran Turismo film based on the long-standing video game series.

Onlinecasinos365 analysed Google Trends data over the past three months to find that ‘gran turismo game’ has seen a spike in searches following the worldwide film release of Gran Turismo (2023).

The data reveals that worldwide searches for ‘gran turismo game’ rose by 251% compared to prior to the films release, according to Google Trends. This search term peaked during the first weekend after the film was released on August 25th and has remained consistently higher than former search interest.

Google searches for ‘gran turismo’ also increased by 331% during the same three-month period, which could have resulted from interest in both the film adaptation and original game series.

Advertisement

The 2023 film release follows the real-life story of Jann Mardenborough, who became a professional British racing driver after discovering a talent for playing the Gran Turismo video games. The film currently holds a 7.4/10 rating on IMDb and has grossed more than $93.5 million worldwide at the Box Office since its release, according to Box Office Mojo.

The Gran Turismo series of racing simulation games was first developed by Polyphony Digital in 1997 for the PlayStation console, where it remained a platform exclusive for many years. The franchise’s most recent release, Gran Turismo 7, which came out in March last year, was the first game in the series to be made playable across multiple consoles.

Gran Turismo has become a best-selling video game franchise under the Playstation brand with more than 90 million units sold worldwide, according to the Playstation Blog.

A spokesman for Onlinecasinos365 commented:

“With an increase in new films based on popular video game franchises, Gran Turismo (2023) takes a novel approach by intertwining a real-life success story with the story’s narrative. This allows it to stand out from other adaptations which often unsuccessfully force the game’s source material directly onto the movie plot.

Advertisement

“This is a very exciting time for gamers and film fans alike, as more gaming stories are finally brought to the big screen. It will be interesting to see what the future holds for video game adaptations and whether any of them will be able to match the success of their original title.”

Continue Reading

IDTechEx

Illuminating the Future: Quantum Dots Reshaping Display Technology

hunor.pal@hipther.com'

Published

on

 

The global quantum dot (QD) material market is projected to reach US$550 million by 2034. However, this remarkable figure merely scratches the surface of the potential magnitude the market of their enabled products is set to attain, especially in one of QD’s potential application markets: displays. IDTechEx has recently published its view on global QD markets and enabling technologies, with more details that can be found in “Quantum Dot Materials and Technologies 2024-2034: Trends, Markets, Applications”.

QDs were first discovered in 1980. They are semiconductor nanocrystals in the range of 2-10 nanometers (10-50 atoms) with size-tunable features. They exhibit quantum confinement effects due to their nanoscale dimensions, leading to remarkable optical and electrical characteristics. Both QD’s photoluminescent and electroluminescent features can be applied for display applications, with different levels of commercial readiness.

“QD on Edge” adoption appeared during 2013 to 2016, with QDs placed between the row of LED and the LGP. This solution is going obsolete for a few reasons, including the limitation to be used only for edge-lit displays, requiring modification of back light unit assembly, and thus difficult to scale. In addition, one of the major players, QD Vision, left the business. Quantum dot enhancement film (QDEF) was introduced to the market in 2013, and they are still the dominant QD product today, with the advantages of being applicable to both edge-lit and direct-lit display types, easy implementation adopted to existing display manufacturing processes, lower temperature and lower light flux requirements, etc. QDEF has been explored to add barrier-free and eye-safe versions into the portfolio in 2021 and 2023, respectively.

Compared with the success of QDEF, the idea of quantum dot on glass (QDOG) was not successful. Combining glass light guide plate (LGP) and QDEF, it was aiming for a thinner and simplified design. However, the higher final price, application restrictions to only edge-lit displays with glass LGP, and in-house know-how requirements to handle the glass have made them decline, with niche applications only. QD color converter (QDCC) can be applied to both OLED and micro-LED displays, with the former already commercialized in 2022. Other emerging adoption types also include “QD on Chip”, with QDs directly deposited in the LED package on the chip, as well as quantum dot light emitting diode (QLED) displays using QDs as the emissive pixels.

Advertisement

 

 

The emerging adoption approaches are set to revolutionize the display industry while opening up lucrative business opportunities in an expanding market. For instance, for the QDCC implementation, instead of placing QDs in a film above the LGP, QDs act as the color converters, as shown below. They offer clear advantages, such as full color with improved color gamut, high brightness, and wider view angles compared with white OLED. QDCCs for OLED and micro-LED (μLED) or on-chip type are gaining momentum, facilitated by material advancements and fabrication technique improvement, which could eventually surpass the film-type.

 

 

Advertisement

Additionally, this analysis recognizes QDs as the ultimate emissive material for displays, tracking efficiency and lifetime improvements while delving into persistent challenges regarding performance, lifetime, deposition/patterning, and device design.

 

 

With QDs being able to provide distinctive value propositions, they are implemented in an increasing number of displays with various formats. Currently, QD-containing displays are usually marketed as premium, when they are combined with LCD to enhance the color gamut, appearing in almost all displays with mini-LED backlight units and adopted in OLED displays to offer better color and higher luminance without size limitation.

As these existing applications continue to evolve and solidify their place in the display market, the anticipation of new products on the horizon is driving optimism. With each technological leap, QDs are redefining the boundaries of what is achievable in terms of visual quality and energy efficiency. This, in turn, pushes the market forward, promising a substantial increase in market value as QD-enabled products continue to shape the future of display technology.

Advertisement

IDTechEx Research has been deeply engaged in the exploration of quantum dot technologies and markets since 2013. Throughout this period, IDTechEx has maintained a steadfast commitment to staying at the forefront of the latest research advancements and market trends. This has been achieved through an extensive interview program, direct interactions with companies, and active participation in relevant conferences and events.

Furthermore, IDTechEx Research has engaged closely with many of its clients, enabling a comprehensive grasp of their requirements. This collaboration has facilitated the provision of valuable insights into both the technological landscape and the dynamics of the market. Countless clients have benefited from this engagement, receiving strategic guidance for navigating the complexities of quantum dot technology innovation and commercialization.

Drawing from over two decades of experience in the analysis of advanced electronic materials and devices, IDTechEx Research has refined its expertise in evaluating emerging technologies. This extensive history provides a vantage point from which to understand the trajectories of various technologies, encompassing both their successes and setbacks.

If you would like to learn more details about QDs properties, their existing and future applications in various fields, challenges, trends and opportunities, business landscape, and market potential, please refer to the IDTechEx report for further information: “Quantum Dot Materials and Technologies 2024-2034: Trends, Markets, Applications”.

Advertisement
Continue Reading

Gaming and Entertainment Europe

Opera GX, the Browser for Gamers, Surpasses 25 Million Monthly Active Users

hunor.pal@hipther.com'

Published

on

 

Opera GX, the browser for gamers, today announced that its number of monthly active users (MAU) has surpassed 25 million across desktop and mobile devices. This milestone highlights Opera GX’s increasing adoption within the gaming community and its integral position within gaming culture.

“We are thrilled to announce this remarkable achievement of 25 million monthly active users, as Opera GX continues to prove its commitment to enhancing the browsing experience for gamers worldwide. With a passion for innovation and dedication to the gaming community, we look forward to sharing what the future holds,” said Krystian Kolondra, Executive Vice President of Browsers and Gaming at Opera.

Since 2019, Opera GX has been dedicated to delivering a distinct browsing experience for gamers. Its aim was to address the challenge posed by resource-intensive browsers during gaming sessions while simultaneously offering a unique aesthetic and enhanced customizability that aligns perfectly with gamers’ preferences. Today, Opera GX is at the forefront of innovative browsers, providing dynamic features like Aria, a free, cutting-edge generative AI service, solidifying it as a staple in the gaming environment.

Seizing the moment, Opera GX has taken advantage of its strong technology and platform capabilities to provide gamers with useful and entertaining tools, uniting a global community of passionate gamers and giving users a new and exciting way to browse the internet.

Advertisement
Continue Reading

Trending

Get it on Google Play

Copyright © 2007 - 2023 Hipther Agency. Registered in Romania under Proshirt SRL, Company number: 2134306, EU VAT ID: RO21343605. Office address: Blvd. 1 Decembrie 1918 nr.5, Targu Mures, Romania