Latest news
VR Platform Remio Raises $4.5 Million Seed Round to Expand its Metaverse Solution for the Enterprise Market

Interactive engagement platform transforms workspaces for leading enterprise businesses including Google, Netflix, Hubspot, Fidelity, Twilio, Trello, Nextdoor and more
Remio, a virtual reality (“VR”) platform for remote team building and collaboration for global enterprise customers, today announced a $4.5 million Series Seed round of funding led by Khosla Ventures along with Version One Ventures, The Venture Reality Fund, and Moai Capital.
Founded in 2020 by Jos van der Westhuizen and Derrick van Schalkwyk, the San Francisco-based startup provides an all-in-one solution for remote team building in VR. With the rise of hybrid work environments and integration of VR technology in workspaces, the company has seen strong organic growth and adoption with several marquee customers including Google, Netflix, Hubspot, Fidelity, Twilio, Trello, and Nextdoor. Remio has established a unique position by merging game-like features with collaboration tools in one platform, and estimates the corporate team building market to be $31 billion currently. The new round of funding will finance extending the core platform for enterprise customers to create their own magical spaces, games, experiences, and other fun activities in a secure environment.
Van der Westhuizen said: “We’re excited and grateful for the investor support, and appreciative that Sandhya Venkatachalam of Khosla is joining our board. Their support is a testament to the value we bring to our customers as well as Remio’s untapped market potential. Interactive workplaces with distributed teams is a growing, massive market opportunity, and I believe that Remio will provide the competitive edge for human capital development to our customers.”
Venkatachalam said: “There’s tremendous demand in the market for creative, interactive workspaces that lead to greater employee engagement and productivity. Remio is well-positioned to build upon its success in the enterprise by providing a superior metaverse experience for people and companies, and I’m looking forward to working with the team on this journey as a trusted advisor.”
Tipatat Chennavasin, General Partner and co-founder of The Venture Reality Fund, said: “We are excited to be investors in Remio as they continue to build the most compelling immersive team building and collaboration platform for the enterprise metaverse.”
Remio offers multiple team bonding activities such as Spaceship Escape Rooms, BarVR, and Paintball, in addition to all of the standard VR collaboration tools available in a company’s HQ, such as whiteboards, breakout rooms, and magical presentation rooms. The platform has already innovated systems that allow highly interactive sessions for over 150 people in a single VR scene and have hosted multiple enterprise events with up to 300 people simultaneously socializing, playing games, and exploring their company’s metaverse. It’s an immersive social app with a keen focus on getting remote teams to do things together through active engagement, education, and collaboration, and can be experienced in both self-serve and facilitator-hosted format.
Gaming and Entertainment Europe
Fractured Sanity released on Steam and Meta Quest – Dive into an intense VR horror experience

Brazilian Studio United Games is thrilled to announce the release of their horror VR adventure game Fractured Sanity. The team was going full steam to make the last changes to the game and add language options before today’s launch on Steam and Meta Quest’s App Lab.
“We’ve added Portuguese, Spanish and Simplified Chinese to the language options, and there’s an exciting new trailer out to get people pumped. We’re working day and night to iron out the kinks – we’re all very excited and focused on making the game more accessible!” – Gabriel Marques, Co-creator of Fractured Sanity
UPCOMING PICO 4 SUPPORT
Not only that, but the team has received an exciting new task: they’ve confirmed the game will be supported on the PICO4 platform, which along with the new language options, marks an expansion into the Chinese market. The release date for the PICO 4 version has yet to be announced, but VR and horror fans can expect it soon after today’s release on Steam VR and Meta Quest.
“We’re super stoked that the Chinese market has demonstrated interest in the game. Guess everybody likes horror games!” – Gustavo Longhi, Co-creator of Fractured Sanity
Fractured Sanity is a single-player game developed exclusively for VR where all mechanics and puzzles are realistic and interactive. In this survival horror game, you will engage in a thrilling story and uncover the dark truth about the psychiatric clinic runned by Dr. Simmons who has been conducting research into how to break someone’s id, ego and superego apart.
Fractured Sanity is looking better than ever, with an amount of detail that will leave players of all kinds immersed, tense, intrigued and – of course – trembling with fear!
Check out Fractured Sanity’s new launch trailer:
Get Fractured Sanity on Steam: https://store.steampowered.com/app/1954840/Fractured_Sanity/
Get Fractured Sanity on Oculus App Lab: https://www.oculus.com/experiences/quest/5347273738669610/
Artificial Intelligence
XLA REVEALS ‘METASITES’ 3D INTERNET FRAMEWORK

XLA, a community-driven organization of video game and entertainment industry professionals, will today announce ‘Metasites’; a modular 3D internet framework leveraging metaverse, cloud, and AI technologies.
Funded with an initial $100M USD, XLA Metasites empowers users to transform virtual worlds by creating unique content. XLA Chief Product Officer Alexey Savchenko will present a demo of Metasites at the Game Developers Conference (GDC) in San Francisco this afternoon during a panel called “Emerging Approaches: What the Metaverse can teach us about Social and Narrative Design through Synthetic Media”.
The presentation will reveal Metasites’ high fidelity graphics, core experience, instant access to the system in the cloud through the browser, OpenAI’s GPT-3.5 integration powering non-active characters and their behavior, virtual assistant IVEE, ability to semantically analyze text and generate 3D scenes in UE5, and many other features. Metasites allows creators to deploy Unreal Engine 5 content and connect to the XLA ecosystem of features and services.
“We call them Metasites, and the idea here is that every one of these locations is part of an infinite network of 3D, explorable spaces. Like hyperlinks, portals connect these worlds, and the core infrastructure operates on a series of open protocols and standards – much like today’s web,” Savchenko will say. “We strongly believe that the future of the internet is in 3D and are looking to partner up with creators and brands from all spheres and industries to build it together.”
Access to Metasites for individual creators and enterprise clients will be based on a revenue share model, providing every user full control and management of their content. Users can access virtual assets and various tools, including a versatile SDK, experiences editor, inventory and item management system, payment processing, marketing tools, and more. XLA also aims to provide a seamlessly interoperable encounter related to digital items – with various functionalities connected to inventory objects within different environments.
“What we’re creating,” Savchenko will say, “is an evolution of the internet and new form of storytelling – authors shaping worlds that create their agency, presence, and stories, accessible across multiple platforms. It’s not about bringing games to new audiences. It’s about making it easier to communicate, educate, commerce, play, and create while being justly rewarded for your actions.”
Metasites will be revealed at GDC at 4:40 PM PDT in Room 24, West Hall, Moscone Center, alongside Hexagram Founder and CEO Rob Auten. The framework is set for closed beta in summer 2023, with enterprise and creators programs opening next quarter and full commercial release expected in Q4 2023.
Gaming and Entertainment Europe
Leading Metaverse Game, Runiverse, Announces Collaboration With Polygon

Runiverse, a leading metaverse gaming platform, has announced its collaboration with Polygon to deliver an unmatched gaming experience to players. The announcement is the first step in Runiverse’s roadmap to bring exciting developments and events to the Polygon community.
Runiverse, powered by their utility token $RUNY, combines blockchain gaming with crypto knowledge, requiring players to understand how the crypto market is performing and then act accordingly to win. Gamers can translate their crypto knowledge into tangible rewards through fast-paced and dynamic gameplay that blends luck, strategy, and creativity. The platform leverages real-time data from Binance, offering a run-to-earn experience where players’ speed is determined by market performance. Players can earn rewards through rallies and by holding Runiverse’s Player Skins and Tracks NFTs.
Polygon blockchain, the leading Layer-2 scaling solution for Ethereum, has been a driving force in Web3, providing scalable, affordable, secure, and sustainable blockchain infrastructure. Polygon has recently been the blockchain of choice for industry leaders such as The Walt Disney Company, Reddit, Starbucks, Meta, and more due to the low fees, fast transactions, and interoperability with other blockchains such as Binance Smart Chain and Ethereum.
“We believe that gaming is more than just entertainment, and it can drive blockchain adoption and innovation. With Polygon’s support, we plan to expand our reach and provide players with an innovative ecosystem that fosters creativity and community.” Said Gip Cutrino, COO of Runiverse.
The collaboration between Runiverse and Polygon signals the commitment to bring new events and opportunities to the Gamefi community, contributing to the growth and adoption of Web3 gaming.
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