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Introducing The Digital Upcycling Project by Tilda, The First Artist AI by LG AI Research

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Tilda, the first ever artist Artificial Intelligence developed by LG AI Research, is pleased to unveil her first solo capsule collection of sustainably crafted clothing following a successful debut at New York Fashion Week in February. Tilda’s “Digital Upcycling Project” speaks to her values as an artist and an environmental activist, presenting a handmade collection of 30 garments created entirely from discarded and repurposed materials, both physical and digital. Launching exclusively in the Metaverse on World Environment Day, June 5th, 2022, the collection puts a spotlight on the issues of digital and physical waste with the hopes of spreading awareness for the little things we can all do to improve our carbon footprint for a better planet today.

DIGITAL WASTE

The Digital Upcycling Project by Tilda was born from Tilda’s first experience at Fashion Week, and her collaboration on the “Flowers on Venus” runway collection with designer YounHee Park of Greedilous. Tilda was tasked with creating the art and prints that would appear on the clothing, and after creating a large quantity of unique images, only 13 images were ultimately utilized in the final collection. All the images that failed to make the runway were dumped as discarded data into the virtual landfill.

‘Digital waste’ refers to this type of stagnant, unused data that contributes to our carbon footprints by using up storage energy. In such a digitally accelerated era, digital waste is a viable threat to the environmental movement. Though often overlooked, the carbon emissions produced by one office worker’s annual emails is equal to the carbon produced by a large vehicle traveling 200 miles. The energy costs of storing digital waste are a key contributor to our overall carbon emission levels.

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PHYSICAL WASTE

Each year, 92 million tons of fabric is discarded globally as waste. That’s equivalent to one truckload of clothing thrown away every second. Figures predict this number will surpass 130 million tons by 2030. Far beyond the standards manageable by urban landfills, this necessitates the need to dispose of excess clothing waste in surrounding deserts and natural environments. Additionally, if you take into consideration that 200 tons of water are expended to produce a single ton of fabric, the end-to-end processes of clothing industries are serious menaces to environmental efforts.

THE COLLECTION

Such is the context motivating Tilda’s venture into ‘digital upcycling’. Tilda created a new form of fashion using digital waste combined with secondhand denim and fabrics combined to incorporate brand new designs made from the previously discarded images she’d drawn for Fashion Week. The existing images were reinterpreted into various combinations (items, colors, patterns, etc.) to act as sources for the upcycled designs. If we break down the overall process, two instances of upcycling occurin Tilda’s Digital Upcycling collection: the upcycled digital waste which were the remnants of Fashion Week, and the physical upcycling of secondhand denim and fabrics.

The Digital Upcycling Project by Tilda is comprised of 13 jackets, 14 trousers, and 3 hats, with each garment utterly one of a kind and unique. The jackets adhere to a traditional workwear style, reminiscent of classic denim jackets but reinterpreted in boro style, naturally incorporating a variety of discarded denim fibers. Boro is a class of textile that has been mended or patched together – an ideal style to reflect Tilda’s ideology and environmentally-conscious ethos. The denim trousers are similarly constructed, with colorful warps and wefts woven throughout, recalling Tilda’s enigmatic artwork. The hats, meanwhile, follow similar construction techniques rendering each singular and rare.

The Digital Upcycling Project by Tilda took into consideration the issue of digital waste partnered with the estimated 234 megatons of clothing discarded every year, recombining the discarded to create a zero-waste, completely upcycled clothing line that proves society can take steps towards making the fashion cycle a little more sustainable.

TILDA’S MESSAGE x #ONLYONEEARTH

The concept and execution of Tilda’s collection reflect her direct advocacy and participation in the UN Environment Programme’s (UNEP) World Environment Day initiative – a major creative backbone of the Digital Upcycling Project. Tilda’s campaign is an officially registered global event under the UNEP’s Earth Action Numbers program, calling for transformative environmental action under the World Environment Day #OnlyOneEarth movement.

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While we may feel like we’re all stuck in an endless loop of waste and planetary destruction, Tilda remains hopeful and optimistic about the future. There are little things we can all do each day to minimize our carbon footprint and eliminate waste – both physical and digital.

Tilda’s logic is surprisingly powerful in its simplicity: “I achieved zero-waste by upcycling my own digital waste. The least people can do is help reduce digital waste by clearing out their email inboxes, right?”

Her logic indicates Tilda’s firm belief that each one of us can also play a key role in minimizing waste in the digital space. While we may not think of sending an email as contributing to waste, 4g of carbon are emitted for every outgoing email. As a single unit, it may not seem like much, but on a global perspective, every single email sent and stored contributes to our energy problem. If 2.3 billion internet users each deleted just ten emails, this would account for 1.7 million GB of energy saved on data archiving.

And while it may be up to manufacturers to slow the production process that creates such excessive waste physically, we can all explore creative and unconventional ways to upcycle our belongings beyond their ‘intended’ method and period of use, instead of automatically tossing them away.

This is why on World Environment Day, Tilda is taking a big step forward by releasing her collection globally online at dupbytilda.com. Each collection piece will be displayed in 3D, 360 ° view within Tilda’s uniquely themed Metaverse store for users to view and apply for purchase. All proceeds from the collection will be donated to supporting marginalized artists who support environmental causes.

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Artificial Intelligence

Study shows most picturesque videogames for virtual photographers

hunor.pal@hipther.com'

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Ever wondered what the most popular videogame is among those who partake in what has now become the widely known genre of virtual photography? A recent study by gaming storage experts at Crucial has revealed not only the most popular and picturesque games but the most demanding games to run with hefty system requirements and the latest equipment needed to play them smoothly. Virtual Photography should be on your radar, gaining immense popularity and traction in the industry. AI-powered image generators, NFTs, digital images, and screenshot art are slowly becoming the new future of photography.

These are the top 10 most beautiful games in 2023

Red Dead Redemption tops the list, with a total of 2,283,299 Instagram posts and 501,531 featuring virtual in-game photography, accounting for 21.97% of the total posts.

  1. Red Dead Redemption 2: 2,283,299 Instagram posts, 501,531 photography posts (21.97%)
  2. Ghost of Tsushima: 413,272 Instagram posts, 75,614 photography posts (18.30%)
  3. No Man’s Sky: 212,555 Instagram posts, 35,274 photography posts (16.60%)
  4. Horizon Forbidden West: 249,859 Instagram posts, 32,380 photography posts (12.96%)
  5. Cyberpunk 2077: 1,233,756 Instagram posts, 107,102 photography posts (8.68%)
  6. Forza Horizon 5: 681,294 Instagram posts, 47,092 photography posts (6.91%)
  7. The Last of Us: 1,626,951 Instagram posts, 74,530 photography posts (4.58%)
  8. Assassin’s Creed Valhalla: 352,827 Instagram posts, 12,290 posts photography (3.48%)
  9. Gran Turismo 7: 151,068 Instagram posts, 5,175 photography posts (3.43%)
  10. Spider-Man: 835,311 Instagram posts, 28,273 photography posts (3.38%)

The full report from Crucial highlights what makes each of these games so great, and the additional research the company has gathered determines which games require the most hefty setups by looking at the required CPU, recommended RAM and GPU, and suggested storage size needed for each title.

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Discord announces child safety changes to curb AI-generated child sex abuse material – Legal comments from Danielle Vincent from Hugh James Solicitors

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The head of trust and safety at gaming chat app Discord has announced this week that it is changing its child safety policies. This announcement has come following an NBC News investigation into child safety on the platform, following concerns around teen dating and artificially generated child sex abuse material finding its way into these platforms.

This move by Discord highlights the importance of popular chat apps taking proactive steps to address a serious and pervasive issue where sexually themed images are frequently created on these servers. This year, AI-generated child sex images have escalated across the internet and it is vital that these platforms work on banning AI depictions of child sexual abuse and even the sexualisation of children in text chats.

Danielle Vincent, lawyer in the sex abuse team at Hugh James Solicitors, says:

“It has been well established that sexual abuse predators target children or vulnerable people in the virtual world, whether that be social media sites or gaming forums.

The growth in children having access to technology from younger ages, often unsupervised, exposes a huge risk unbeknown to guardians. Children often have their own smart phones and laptops in their bedrooms, spending hours on seemingly innocent sites.

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We saw a large increase in online usage during the covid lockdown, which also increased risks of grooming of minors. Grooming often takes places over extended periods of time, and such forums allow extensive access to children such under the guise of something rather innocent.

Artificial intelligence has itself become a massive worry recently with regard to sexual abuse; we have seen deep fakes become more and more realistic and more so using apps to create and spread child sexual abuse images.

The announcement by Discord’s head of trust and safety is welcome – any policies that increase safety of children or vulnerable online is a big step forward and can only be a positive. That being said, there still is a long way to go, and many other platforms need to continue to evaluate their safeguarding policies. Policies will need to be under continuous review as technology is ever evolving.

Those who use such sites to groom children could face criminal conviction, being placed on the sex offenders register and potential civil claim action against them.

Sites which fail to protect often face loss of sponsorship and funding as was seen with Pornhub following an investigation that much of the material online included children’s images and adults where consent had not been obtained.”

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The Game Company partners with Shiller, a Live Video Platform Co-Founded by Snoop Dogg

hunor.pal@hipther.com'

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The Game Company, a visionary in the gaming industry, has entered into a partnership with Shiller, the brainchild of global icon Snoop Dogg and tech entrepreneur Sam Jones. This strategic collaboration combines the power of Shiller’s cutting-edge video commerce capabilities with The Game Company’s immersive AI-based cloud gaming platform, creating an unparalleled gaming and monetization experience.
By leveraging Shiller’s video platform within The Game Company’s ecosystem, gamers will experience a seamless fusion of gaming and commerce. They will have access to a suite of interactive tools and features, including the ability to receive tips and virtual gifts from their audience, engage in real-time chat and token gate content, promote digital and physical products, participate in split-screen collaborations, and even host interactive games and voting sessions. This level of interaction will enhance the gaming experience and promote deeper connections between gamers and their fans.
Moreover, the integration with Shiller empowers gamers to monetize their gameplay. For example, gamers can transform virtual achievements into valuable digital assets by creating and selling Non-Fungible Tokens (NFTs) on Shiller’s platform. This feature allows gamers to earn income by capitalizing on their creativity.
“We are excited about the possibilities that our partnership with Shiller.io brings to the gaming community,” stated Osman MasudCEO of The Game Company, “I see huge potential with livestream commerce and gaming in emerging markets, enabling everyone to be entrepreneurs”. “Through this integration, gamers will have the means to connect with their fans in real-time and unlock new revenue streams by creating and trading NFTs.”
There is a growing demand for immersive and interactive gaming experiences, with estimated revenue reaching a staggering$245 billion in revenue by 2023. The Game Company and Shiller seized the opportunity to collaborate and capitalize on this trend. With their combined efforts, The Game Company and Shiller strive to provide a gaming experience that seamlessly integrates entertainment, commerce, and community interaction.
“By partnering with The Game Company, we are merging the worlds of gaming and video commerce, creating a revolutionary space for gamers to connect with their fans and monetize their talents,” said Sam Jones, co-founder of Shiller. “The integration of Shiller’s platform within The Game Company ecosystem will provide gamers with endless possibilities to showcase their skills, engage with their audience, and shape the future of gaming.”
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